Every other board is flat. Flat is the default, not a decision, and a flat board does nothing for you. Stones drift. The grid you set up is not the grid you are looking at an hour later. A surface can do better than get out of the way.
So this one is not flat. It is a continuous sinusoid, with a peak at the center of every cell and a calibrated seat at every crossing. A stone finds its seat and stays there. A bump no longer scatters the game. The geometry holds the grid for you, and the same geometry reads as one clean, sculptural surface from across the room.
Sine is made by Jared Long, an independent designer of tabletop objects. He started it because a flat board is a missed opportunity: the surface itself can do the work.
It is not a tournament board. Not an heirloom set. Not a kit. It is an object that happens to play Go, and it is good at being both.